Real Time Rendering of Expensive Small Environments

نویسندگان

  • Colin Branch
  • Hala ElAarag
چکیده

One of the major goals of computer graphics is the rendering of realistic environments in real-time. One approach to this task is to use the newest features of graphics hardware to create complex effects which increase realism. The goal of this paper to propose a set of features which allows small environments to have comparable realism to much larger environments. These features will be geared to work on consumer level graphics hardware and thus be not solely dependent on the CPU. Additionally the paper will present methods of increasing the speed of these environments so that they run in real time; this will be done by limiting the rendered data to approximate only data in the visible scene. The implementation of these features will allow for analysis of the performance cost and saving of each feature as well as comparison of the capabilities of modern graphics hardware. This should allow for performance measurements that have absolute and relative statistics on different hardware.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Real Time Rendering of Small Expensive Environments

.............................................................................................................................. 5

متن کامل

Distributed Visibility Servers

This thesis describes techniques for computing conservative visibility exploiting viewpoint prediction, spatial coherence and remote visibility servers to increase the rendering performance of a walkthrough client. Identifying visible (or partially visible) geometry from an instantaneous viewpoint of a 3-D computer graphics model in real-time is an important problem in interactive computer grap...

متن کامل

Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments

In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our results show there is a signif...

متن کامل

An Experimental Comparison of Perceived Egocentric Distance in Real, Image-Based, and Traditional Virtual Environments using Direct Walking Tasks

In virtual environments, perceived egocentric distances are often underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for this reduced distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our experiment compared egocentric distance...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2004